Website powered by
Sandor Bago
3d generalist
Budapest, Hungary

Summary

I'm a 3D artist with experience in environment, character and vehicle art for games.
I specialize in clean topology, modular workflows, and performance-optimized assets mainly for Unreal Engine.
My work connects art and tech - I'm passionate about creating complex setups, materials, game mechanics, building pipelines, and production-ready content that meets both artistic and technical standards.

Skills

Shading3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingRiggingTexturingUV MappingGame DevelopmentUI DesignRetopologyHigh-poly ModelingVehicle ModelingPBR TexturingTexture BakingUnreal engine

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree

Productions

    • Video Game
      Planet Coaster 2
    • Year
      2024
    • Role
      3D Artist
    • Company
      Artery Games, Frontier Games
    • Video Game
      Assetto Corsa 2
    • Year
      2024
    • Role
      3D Artist
    • Company
      Artery Games, Kunos Simulazioni
    • Video Game
      Hot Wheels Unleashed 2 Turbocharged
    • Year
      2023
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      MotoGP 23
    • Year
      2023
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      Elite Dangerous
    • Year
      2014
    • Role
      3D Artist
    • Company
      Artery Games, Frontier Games
    • Video Game
      Ride 5
    • Year
      2023
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      Monster Energy Supercross 6
    • Year
      2023
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      SBK 22
    • Year
      2022
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      MotoGP 22
    • Year
      2022
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      Monster Energy Supercross 5
    • Year
      2022
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      Jurassic World Evolution 2
    • Year
      2021
    • Role
      3D Artist
    • Company
      Artery Games, Frontier Games
    • Video Game
      Hot Wheels Unleashed
    • Year
      2021
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Commercial / Advertisement
      Cities Skylines 2
    • Year
      2023
    • Role
      3D Artist
    • Company
      Artery Games, Digic Pictures
    • Video Game
      Monster Energy Supercross 4
    • Year
      2021
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      MotoGP 21
    • Year
      2021
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      Monster Energy Supercross 3
    • Year
      2020
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      Ride 4
    • Year
      2020
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Video Game
      MotoGP 2020
    • Year
      2020
    • Role
      3D Artist
    • Company
      Artery Games, Milestone
    • Mobile Game
      Punchlab
    • Year
      2020
    • Role
      3D Artist, technical artist, level design
    • Company
      Redbrick Studio
    • Mobile Game
      Model Railway Easily
    • Year
      2019
    • Role
      3D Artist, technical artist, level design
    • Company
      Redbrick Studio
    • Video Game
      Construction Simulatior 2
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      Polygonfarm
    • Video Game
      MotoGP15
    • Year
      2015
    • Role
      3D Artist
    • Company
      Polygonfarm, Milestone

Experience

  • Lead 3D Artist at Artery Games
    Budapest, HU
    July 2021 - Present

    Environment, vehicle, character modeling, texturing, shading, optimizing, integration into different engines. Leading, making prototypes, workflow, estimates.

  • 3D Artist at Artery Games
    Budapest, HU
    October 2019 - July 2021

    Environment, vehicle, character modeling, texturing, shading, optimizing, integration into different engines.

  • 3D Generalist at Redbrick Studio
    Budapest
    October 2014 - August 2019

    Character and environment/prop/vehicle modeling, texturing, shading, optimizing, development, from planning to shipping for PC and mobile platforms.

  • 3D Artist at Polygonfarm Studio
    Budapest, Hungary
    October 2014 - October 2015

    Making 3d assets for motoGP series and some other game in freelance position