I'm a 3D artist with experience in environment, character and vehicle art for games.
I specialize in clean topology, modular workflows, and performance-optimized assets mainly for Unreal Engine.
My work connects art and tech - I'm passionate about creating complex setups, materials, game mechanics, building pipelines, and production-ready content that meets both artistic and technical standards.
Environment, vehicle, character modeling, texturing, shading, optimizing, integration into different engines. Leading, making prototypes, workflow, estimates.
Environment, vehicle, character modeling, texturing, shading, optimizing, integration into different engines.
Character and environment/prop/vehicle modeling, texturing, shading, optimizing, development, from planning to shipping for PC and mobile platforms.
Making 3d assets for motoGP series and some other game in freelance position